141
===Abilities
AbilityName::Description::LevelCost::Restriction
Blood Magic::This is the ability to cast ritualistic spells. Only a Shaman can purchase this advantage.::1::Hyperborean
Laying on Hands::See Amazon Sourcebook::1::Amazon
Natures Blessing::Grants an amount of Resistance equal to CO + 4. x2 for 3 Rounds if 1 point from the Pool is spent.::1::Amazon
Power of Beasts::+2 ST for 20 rounds, then -2 for 10 minutes. Spend 1 point from Pool to have +4 Strength and +2 DE for 20 Rounds, but collapse for 10 minutes thereafter.::1::Amazon
Trick Shot::+2 to skill for nonlethal trick shots. Spend points from the Pool to get extra damage at a rate of +2/Pool point.::1::Amazon
Whirlwind Attack::Make multiple attacks (up to 3 per round) at no offensive skill penalty. Spend 1 point from the Pool to avoid any defensive penalty.::1::Amazon
Animal Adaptation - Aquatic::Grants Swim speed equal to Speed Stat. Flippers or dolphin-like tail. Grant ability to hold breath under water for up to 12 minutes.::1::Atlantean
Animal Adaptation - Claws::The character may have claws, a bite, or horns which do 2d6+ST damage. Level 2 grants 2d10+ST damage.::1::Atlantean
Animal Adaptation - Gills::The character can breathe under water. Choose Salt or Fresh water.::1::Atlantean
Animal Adaptation - Hoofed Biped::Grants +9 Speed.::1::Atlantean
Animal Adaptation - Hoofed Quadruped::Grants +12 Speed, +2 CO.::1::Atlantean
Animal Adaptation - Pawed Biped::Grants +6 Speed. +1 to DE for stealthy skills.::1::Atlantean
Animal Adaptation - Pawed Quadruped::Grants +9 Speed, +2 to climbing tasks w/claws, +1 to DE for stealth skills, +1 CO.::1::Atlantean
Animal Adaptation - Winged::Grants 2x Speed for Flight.::1::Atlantean
Animal Adaptation - Body Control::Allows morphing back into original Atlantean form.::1::Atlantean
Animal Adaptation - Inheritable::The Adaptations become an inheritable trait, should the character produce offspring.::1::Atlantean
Defense::+1/+0 to Armor for each level purchased. Maximum of 3 levels.::1::Atlantean
Empathy::Detect the emotional state of another person.::1::Atlantean
Feral Flesh::Corruption only. See the Rulebook for details.::1::Atlantean
Generic Atlantean Ability::Description::1::Atlantean
Healing::SP+2d6 vs. 8 + Injury level (1-4) to heal someone. Takes 1-4 rounds. Level 2 grants a +2 to the roll and ability to raise the dead.::1::Atlantean
Homing::Gain affinity to home temple and always knows where he is in respect to the temple. Add WI to positioning rolls. (IN + WI + Positioning Skill + 2d6)::1::Atlantean
Levitate::Propel character vertically at Speed. May apply Levitate to another object or person with an Endurance check. At level two, the character may move in any direction at upt to 2xSpeed. Requires Will check to activate.::1::Atlantean
Mind Attack::See Atlantis sourcebook.::1::Atlantean
Orichalcum Metalworking::This abilitiy is required in order to create any items of Orichalcum.::1::Atlantean
Regeneration::1 level of Injury healed per 10 minutes. Spend 1 Purity/Corruption to heal per 1 Round, but leaves scars. Grants Immortality (no aging). 4 Purity/Corruption to regrow a limb in 10 minutes.::1::Atlantean
Resistance::Gain +0/+8 Armor for each level purchased. Maximum is 3 levels.::1::Atlantean
Spirit Walking::See The Atlantis setting book for details.::1::Atlantean
Telekinesis::See The Atlantis setting book for details.::1::Atlantean
Telepathy::See The Atlantis setting book for details.::1::Atlantean
Weather Sense::See The Atlantis setting book for details.::1::Atlantean
---::::::Atlantean
--- ::::::Amazon
===Benefits
Benefit Name::Description::LevelCost::MaxLevel::Restriction
Hyperborean: Vlad Warrior::Mounted Combat Specialization, +2 Herbalism, +2 Riding [Horse], +2 Animal Handling [Horse], Phobic [Enclosed Spaces], -1 Weapon Skill when not on horseback, Distinctive Appearance [Bald], Code [Honor]::4::1::Hyperborean
Hyperborean: Ryken Warrior::Spear Specialization, +2 Seamanship, +2 Navigation, +2 Fishing, Proud, Impulsive, Distinctive Appearance [Dark Skin], Duty [Tribe defense above all]::2::1::Hyperborean
Hyperborean: Kozad Warrior::Maul Specialization, +2 Smithing, +2 Stonecraft, +2 Climbing, Proud, Stubborn, Code [Honor], Duty [Tribe defense above all]::3::1::Hyperborean
Hyperborean: Hillsbrok Warrior::Greatsword Specialization, +2 Tactics, +2 Hunting, +2 Tracking, Distinctive Appearance [Long hair and tattooed arms], Stubborn, Code [Honor]::6::1::Hyperborean
Hyperborean: Mon Warrior::Mounted Ranged Combat Specialization, +2 Stealth, +2 Escape, +2 Shadowing [Horse], Bloodthirsty, Greedy, Duty [Tribe defense above all]::3::1::Hyperborean
Ambidexterity::The character is equally adept with both hands. Anything the character can do with one hand can be done with the other as well. With this benefit, the character can perform up to three attacks per round.::3::1::
Association::The character belongs to an influential group that can grant him access to resources, or grant him authority he would not have on his own.::1::5::
Attractive::The character gains a bonus of +1 to +3 on social questioning and seduction rolls.::1::3::
Charismatic::The character gains a bonus of +1 to +3 on public speaking and conversation skill rolls.::1::3::
Contact::This is a person who are willing to do favors for you.::1::5::
Convert To Skill Points::Take this benefit, and the number of points you place here will be added to the number of points you can put into skills. This benefit is only useful to starting characters.::1::10::
Double Jointed::Adds +2 to escape and similar things.::2::1::
Generic Benefit::Description::1::1::
Good Leaper::+1 to +3 to Leap distance.::1::3::
Good Swimmer::+1 to +3 adds to Swim speed.::1::3::
Heightened Reflexes::+1 to +3 to initiative rolls. Can pull out weapons instantly.::1::3::
Heightened Sense::+1 to +3 to skill on related perception rolls. Subcategories: Hearing, Smell, Taste, Touch, Vision.::1::3::
Henchman::Incompetent costs 0, Average 1, Experienced 3, Expert 6, and Hero 9. In addition, the character might also need to provide pay.::1::9::
Immortal::The character will never age past maturity. She will have a perpetually youthful appearance. This benefit is only available to Atlanteans.::1::1::Atlantean
Intuition::::1::3::
Light Sleeper::The character wakes easily at the slightest sound that seems out of place.::2::1::
Long Lived::The character ages up to 4x more slowly than a normal numan.::1::1::
Meditative Sleep::Can get full night's sleep in 4 hours.::1::1::
Night Eyes::Able to see better in the dark than most people.::3::1::
Off-Hand Fighting::Allows a character to fight with his off hand. With this benefit, the character can perform up to three attacks per round.::2::1::
Orichalcum Armor::1/10 Helmet or Body Armor with the following abilities: Armor Improvement (2/10), Light, Ignore Orichaclum Staff blast.::6::1::Atlantean
Orichalcum Staff::Statistics are provided in the Gear Section.::4::1::Atlantean
Orichalcum Weapon (Basic)::Standard weapon as per Gear, but with +1 Attack and +1 Defense.::2::1::Atlantean
Orichalcum Weapon (Good)::Standard weapon as per Gear, but with +1 Attack and Defense, +3 to Damage roll.::3::1::Atlantean
Orichalcum Weapon (Excellent)::Standard weapon as per Gear, but with +2 to Attack and Defense, double dice for damage.::5::1::Atlantean
Pain Tolerance::Ignore up to 2 levels of penalties cause by suffering wounds.::3::1::
Reputation::The character is widely known.::1::10::
Resilience::Level one gives 1 extra health box for Minor and Major wounds. Level two gives 1 extra box for all four health levels.::4::2::
Secret Benefit::Mysterious benefit that only the GM knows...::1::10::
Sense Flaw::Detect a weakness in an opponent's defense.::5::1::
Sense of Direction::Always knows where 'north' is, even under ground.::1::1::
Spatial Sense::The character has a good sense of what is around him. He can strike at enemies in close combat, even if he can not see them.::3::1::
Special Item::Cost depends on the item in question. This can be things like high-tech gadgets or weapons.::1::10::
Speedy::Each point spent on Speedy grants 2 more points of Speed.::1::3::
Spirit Weapon: Deflecting Weapon::Makes an Orichalcum Weapon Defelecting.::5::1::Atlantean
Spirit Weapon: Returning Weapon::Makes an Orichalcum Weapon Returning.::3::1::Atlantean
Spirit Weapon: Unbreakable Weapon::Makes an Orichalcum Weapon Unbreakable.::2::1::Atlantean
Status::Religious or secular.::1::5::
Strong Will::+1 to resist mind affecting attacks such as Telepathy.::1::3::
Wealth::Extra wealth can provide more starting money, and a steady income later.::1::5::
Temperature Tolerance::The character can withstand very cold temperatures without being inhibited by heavy clothing.::2::1::Hyperborean
Animal Speed::Quadruped. Default is level 4 for +8 Speed for pawed animals, level 6 for +12 speed for hoofed animals.::1::30::Animal
Claws::The animal can do deadly damage. 2d6+ST costs 2, 2d8+ST costs 4, 2d10+ST costs 6, 2d12+ST costs 8.::2::8::Animal
Bite::The animal can do deadly damage. 2d6+ST costs 2, 2d8+ST costs 4, 2d10+ST costs 6, 2d12+ST costs 8.::2::8::Animal
Gore::The animal can do deadly damage. 2d6+ST costs 2, 2d8+ST costs 4, 2d10+ST costs 6, 2d12+ST costs 8.::2::8::Animal
Kick::The animal can do deadly damage. 2d6+ST costs 2, 2d8+ST costs 4, 2d10+ST costs 6, 2d12+ST costs 8.::2::8::Animal
Trample::The animal can do deadly damage. 2d6+ST costs 2, 2d8+ST costs 4, 2d10+ST costs 6, 2d12+ST costs 8.::2::8::Animal
---::::::::
===Faults
Fault Name::Description::LevelCost::MaxLevel::Restriction
Addict::The character is addicted a substance and craves more of it at any opportunity. This Fault is most common with Sons of the Earth in Atlantean campaigns, but anyone may be vulerable to addictions. The following examples may provide a guide to other addictions.::1::3::
Bad Habits::These are socially unacceptable habits the character has. It might be unpleasant, such as spitting (1 point), or gross, such as nose picking (2 points).::1::2::
Berserk::The character loses all self control in combat. This is triggered any time a Major wound is taken and an enemy is within sight. This battle-rage continues until all enemies are either dead or gone. While in a Berserk rage, the character may ignore penalties due to wounds and ignore survival checks due to Mortal injury until the end of combat. If all Mortal boxes are checked, however, the character immediately collapses and dies. ::3::1::
Blind::The character can not see at all.::4::1::
Blood Thirsty::The character is absolutely merciless. He will always kill his opponents and will never accept surrender.::2::1::
Chronically Sick::The character has some malady which cannot be rememdied. It impairs him often, although debilitating effects may be lessened through the use of herbs or medicines. ::2::1::
Code::The character lives by a code which guides his life. It may be inspired by religion, culture, philosophy, or a special group he belongs to. The player should write up the code or take one as per the affiliation with a group described in Precursor.::1::3::
Compulsions::The character has a habit or induced ritual that he spends time indulging. This could be something like never being able to lie, habitual truth-telling, spitting, or any other annoying habit. Extreme, 3 point versions could be something as drastic as an addiction to killing things.::1::3::
Coward::The character will avoid any kind of physical danger if possible.::2::1::
Culturally Backwards::The character is primitive compared to most of the other characters in a the area the game takes place in.::1::5::
Delusional::The character believes outlandish things. Usually, these beliefs are false, but not always. An example of a minor delusion might be that his ancestors have reincarnated as chipmunks and should be protected. A major delusion might be that the character believes the gods speak to him in his head. A severe delusion might be that the character actually believes he is the king of Atlantis. ::1::3::
Dependent::The character has someone that depends on him for care. A baby or small child would be worth 4 points, a lover of roughly equal abilities might be worth only 1 point.::1::4::
Distinctive Appearance::In some way, the character stands out from a crowd. A minor Distinctive Appearance, worth 1 point, can be hidden. An outstanding Distinctive Appearance which can't be hidden is worth 2 points.::1::2::
Duty::The character has some obligation he must fulfill. 1-5 points.::1::5::
Enemy::The character has an enemy that will periodically attempt to watch, seize or kill him. Such an enemy will have the resources to pursue their issue against the character. 2 points for an enemy that watches, 4 points for an enemy that wishes to capture the character, 6 points for an enemy that wants the character dead.::2::3::
Fanatic::The character may be fanatical about a personal Code, their country, culture or religion. The belief is total and a true fanatic will often die for their cause. 2 points. 3 points if unto death.::2::1::
Generic Fault::Description::1::1::
Greedy::The character will always seek to gain material wealth at any opportunity. ::2::1::
Hedonist::The character believes that the pursuit of personal pleasure is the purpose of life. He will pursue this goal above all others.::3::1::
Honest::The character will never break the rules, never break the laws and will seek to make sure his compatriots are just as honest.::2::1::
Impulsive::If the players states an action is taken or says a thing, then it is assumed that is what their character does or says, too! No take-backs.::2::1::
Intolerant::The character dislikes a particular kind of person or race. He will seek to avoid contact with them, or possibly do them harm (in the case of the 2 point version). 1 point if the group is rare. 2 points if the disliked group is often met during the course of the game or a small group that the character is motivating to do something pro-active to.::1::2::
Jealous::The character will hate anyone who can do something better than he can. The jealous character also tends to be possessive and over-protective of friends and family.::2::1::
Lecherous::The character will attempt some kind of contact to the gender he or she is most attracted to, as often as they can manage. This may be an attempt at a romantic date or a more physical encounter.::2::1::
Missing Limb::The character is missing some parts. Depending on what's missing, the character may be affected in different ways. For 1 point, the character might be missing a hand or foot (a missing foot will reduce the character's Speed by 1/2). For 2 points, an arm or a leg might be missing (a missing leg reduces the character's Speed to 1/4 the listed amount). For 3 points two arms or two legs are missing. A character with no legs has no Speed at all.::1::3::
Mute::The character can not or simply does not speak. ::3::1::
One Eye::The character is missing an eye. This means the character has no depth perception and therefore suffers a -3 penalty to all Ranged attack rolls. 1 point.::1::1::
Pacifist::The character will fight only in self defense or not at all. 3 points for self defense only. 6 points for no fighting at all, ever.::3::2::
Pain Tolerance::The character may not know he's taken a wound until it's too late. The GM keeps track of the damage the character has taken. ::3::1::
Paranoid::This is really a kind of delusion. The character believes everyone, or at least a pervasive group of people, is out to get him.::2::1::
Phobic::The character has a real fear of a particular thing or situation. For a minor phobia, the character will simply be very afraid when exposed to the object of his phobia. For major phobias, the character will attempt to flee the feared thing or situation. Under a sever phobia, the character may become catatonic, unable to interact with his environment until the object of his fears is gone (must make a Survival check). Any exposure to a phobic situation could trigger Berserk if the character also has that Fault. If the Survival check is succeeded, then the character is not catatonic, but will attempt to flee. ::1::3::
Poor::A poor character may start the game with only half as much starting money as he would be otherwise entitled to. A broke character gets only 1/3 of their starting money and a beggar gets no money to start with at all.  1 point for Poor, 2 for Broke, 3 for Beggar.::1::3::
Proud::The character strongly believes that he is somehow better than other people in some particular way.::2::1::
Sadistic::The character delights in causing pain in others. He will seek opportunities to inflict pain. ::2::1::
Shy::The character dislikes speaking with strangers and he tends to be quiet even among his own friends.::2::1::
Short Tempered::The character is easily angered and will often "fly off the handle" at perceived insults or in even mildly frustrating situations.  ::2::1::
Social Status::If the character has an unusually poor social standing, this is a Fault worth some points. A foreigner would have a 1 point Fault. A servant might have a 2 point Status Fault. A slave would have a 3 point Status Fault.::1::3::
Stubborn::The character is mulish and resists changing his mind.::1::1::
Unlucky::The character must spend twice as much Purity or Corruption points to affect die rolls. Things tend to go wrong for the character.::3::1::
Vow::The character took a vow and chose to live his life by it. A minor vow might be a Vow of Chastity, or Vow to Never eat Flesh. A major vow might be a Vow of Silence. A severe Vow might be to hunt a particularly dangerous beast (or person). ::1::3::
---::::::::
===Gear
Category::SubCategory::GearName::Value::SpecialValue::Description::Hits::WpnDamage::WpnAttackMod::WpnDefenseMod::WpnRange::WpnNotes::Restriction
General::::Generic Equipment::0::::::::::::::::::
General::Valuables::Gems::300::300 and up::Valuable gems regarded as precious in real life.::::::::::::::
General::Valuables::Jewelry::0::Any amount::::::::::::::::
General::Valuables::Crystals::0::10 and up::Valuable crystals are things like quartz which aren't quite as valuable as gems::::::::::::::
General::::---::::::::::::::::::::
Weapon::Unarmed::Fist::0::::::::2d4::0::-2::--::--::
Weapon::Unarmed::Kick::0::::::::1d10::-1::-1::--::--::
Weapon::Stone Melee::Stone Axe::50::::::::2d6::0::0::20+(STx5)::Cutting::
Weapon::Stone Melee::Club::10::::::::2d6::0::0::--::--::
Weapon::Stone Melee::Obsidian Knife::12::::::::2d8::0::-1::::Cutting::Amazon
Weapon::Stone Melee::Huge Club::20::::::::2d10::0::-2::--::2h::
Weapon::Stone Melee::Large Bone Knife::12::::::::2d6::0::-1::20+(STx5)::Cutting::
Weapon::Stone Melee::Spear (Stone tipped)::25::::::::2d6::-1::+1::20+(STx5)::Cutting::
Weapon::Stone Melee::Staff::10::::::::2d6::0::+1::--::--::
Weapon::Stone Melee::Maxatec::50::::::::2d8::0::0::--::Cutting & Breaking::Teotihuacan
Weapon::Bronze Melee::Axe::100::::::::2d8::0::0::20+(STx5)::Cutting::
Weapon::Bronze Melee::Amazon Light Double Axe::100::::::::2d8::0::0::20+(STx5)::Cutting::Amazon
Weapon::Bronze Melee::Knife::24::::::::2d6::0::-1::20+(STx5)::Cutting::
Weapon::Bronze Melee::Long Spear::80::::::::2d10::-1::+1::--::2h & Cutting::
Weapon::Bronze Melee::Short Sword::130::::::::2d8::0::-1::--::Cutting::
Weapon::Bronze Melee::Spear::50::::::::2d8::-1::+1::20+(STx5)::Cutting::
Weapon::Bronze Melee::Sword::200::::::::2d8::+1::+1::--::Cutting::
Weapon::Bronze Melee::Trident::120::::::::2d10::0::+1::--::2h & Cutting::
Weapon::Bronze Melee::War Hammer::80::::::::2d8::0::0::--::--::
Weapon::Steel::Great Sword::1000::::Hillsbrock weapon::::2d10::0::+1::::This weapon requires 2 hands.::Hyperborean
Weapon::Steel::Great Axe::750::::::::2d10::0::0::::This weapon requries 2 hands.::Hyperborean
Weapon::Steel::Great Battle Axe::1500::2 Benefit Pts::Mountain Men weapon::::2d12::1::0::::This weapon requires 2 hands.::Mountain Man
Weapon::Steel::Great Maul::500::::Kozad weapon::::2d10::-1::0::::This weapon requires 2 hands.::Hyperborean
Weapon::Stone Ranged::Returning Boomerang::25::::::::2d4::0::-2::40+(STx5)::Will return::Orentian
Weapon::Stone Ranged::Hunting Boomerang::20::::::::2d6::0::-2::40+(STx5)::--::
Weapon::Ranged::Bronze-Tipped Arrows (20)::40::::::::2d8::::::::Cutting::
Weapon::Ranged::Stone-Tipped Arrows (20)::10::::::::2d6::::::::Cutting::
Weapon::Ranged::Iron-Tipped Arrows (20)::80::::::::2d8::::::::Cutting::
Weapon::Ranged::Bow (Strength 1)::100::::::::2d6 or 2d8 ::+1::-2::50+(STx5)::Cutting Stone or Bronze tipped arrows::
Weapon::Ranged::Bow (Strength 2)::150::::::::2d6 or 2d8 ::+1::-2::50+(STx5)::Cutting Stone or Bronze tipped arrows::
Weapon::Bronze Ranged::Bow (Strength 3)::300::::::::2d8::+1::-2::50+(STx5)::Cutting Bronze tipped arrows::
Weapon::Bronze Ranged::Bow (Strength 4)::500::::::::2d8::+1::-2::50+(STx5)::Cutting Bronze tipped arrows.::Amazon
Weapon::Bronze Ranged::Bow (Strength 5)::1000::::::::2d8::+1::-2::50+(STx5)::Cutting Bronze tipped arrows.::Amazon
Weapon::Bronze Ranged::Javelin::60::::::::2d6::0::0::30+(STx5)::Cutting::
Weapon::Bronze Ranged::Orichalc Staff::0::This item must be bought as a 3 point Benefit.::::::3d12::0::+1::70::Takes 1 Purity/Corruption pt per shot::Atlantean
Weapon::Ranged::Sling::15::::::::2d4::-1::-2::40+(STx5)::::
Weapon::Ranged::Lead Sling Bullets (20)::10::::::::2d4::-1::-2::40+(STx5)::::
Weapon::Other::Net::60::::::::--::-1::+1::0+(STx5)::Can Grab::
Weapon::Other::Whip::40::::::::1d4::-1::-2::4::Can Grab::
Armor::Cloth::Cloth Shirt::40::::0/2::::::::::::::
Armor::Leather::Soft Leather Cap::50::::0/3::::::::::::::
Armor::Leather::Soft Leather Shirt::500::::0/4::::::::::::::
Armor::Bone::Bone and Leather Greaves::275::::0/4::::::::::::::
Armor::Bone::Bone and Leather Helmet::200::::0/6::::::::::::::
Armor::Bone::Bone and Leather Shirt::800::::0/6::::::::::::::
Armor::Bone::Bone and Leather Vambraces::200::::0/4::::::::::::::
Armor::Boiled::Boiled Leather Cap::100::::0/4::::::::::::::
Armor::Boiled::Boiled Leather Greaves::270::::0/3::::::::::::::
Armor::Boiled::Boiled Leather Shirt::750::::0/6::::::::::::::
Armor::Boiled::Boiled Leather Vambraces::185::::0/3::::::::::::::
Armor::Studded::Bronze Studded Leather Greaves::300::::0/5::::::::::::::
Armor::Studded::Bronze Studded Leather Shirt::1000::::0/7::::::::::::::
Armor::Studded::Bronze Studded Leather Vambraces::250::::0/5::::::::::::::
Armor::Studded::Bronze & Leather Kilt::400::::0/5::::::::::::::
Armor::Chain::Bronze Chain Shirt::1500::::0/10::::::::::::::
Armor::Bronze::Bronze Breast Plate::2000::::1/10::::::::::::::
Armor::Bronze::Bronze Greaves::600::::0/6::::::::::::::
Armor::Bronze::Bronze Vambraces::500::::0/6::::::::::::::
Armor::Bronze::Bronze Helmet::500::::1/10::::::::::::::
Armor::Shield::Small Primitive Shield::20::::+1 Dodge & Defensive Skills. Breaks.::::::::::::::
Armor::Shield::Small Bronze and Wood Shield::80::::+1 Dodge & Defensive Skills::::::::::::::
Armor::Shield::Medium Bronze and Wood Shield::120::::+2 Dodge & Defensive Skills::::::::::::::
Armor::Shield::Large Bronze and Wood Shield::200::::+3 Dodge & Defensive Skills. -1 to Exhaustion and Survival checks.::::::::::::::
Armor::Shield::Amazon Half Shield::100::::+1 Dodge & Defensive Skills. May be used with bows and on horseback.::::::::::::::Amazon
Clothing::::Belt (Leather)::15::::::::::::::::::
Clothing::::Belt (Rope)::5::::::::::::::::::
Clothing::::Ankle Boots (Soft Leather)::35::::::::::::::::::
Clothing::::Ankle Boots (Hard Leather)::70::::::::::::::::::
Clothing::::Knee Boots (Soft Leather)::60::::::::::::::::::
Clothing::::Knee Boots (Hard Leather)::120::::::::::::::::::
Clothing::::Thigh Boots (Soft Leather)::120::::::::::::::::::
Clothing::::Cap or Hat::15::::::::::::::::::
Clothing::::Cape (Wool)::40::::::::::::::::::
Clothing::::Cape (Leather)::50::::::::::::::::::
Clothing::::Cloak (Linen)::40::::::::::::::::::
Clothing::::Cloak (Wool)::60::::::::::::::::::
Clothing::::Cloak (Leather)::75::::::::::::::::::
Clothing::::Cloak (Fur)::100::::::::::::::::::
Clothing::::Bolt of Linen::30::::::::::::::::::
Clothing::::Bolt of Wool::40::::::::::::::::::
Clothing::::Dress::120::::::::::::::::::
Clothing::::Amazon Short Dress::90::::::::::::::::::Amazon
Clothing::::Linen Shirt::25::::::::::::::::::
Clothing::::Linen Long Skirt::25::::::::::::::::::
Clothing::::Wool Short Kilt::40::::::::::::::::::
Clothing::::Leather Short Kilt::60::::::::::::::::::
Clothing::::Amazon Short Skirt, leather or thick linen::60::::::::::::::::::Amazon
Property::Home::Modest Home (wood)::0::2000 to 4000::::::::::::::::
Property::Home::Modest Home (stone)::0::6000 to 12000::::::::::::::::
Property::Home::Multifamily Home (stone)::0::12000 to 48000::::::::::::::::
Property::Home::Mansion::0::30000 to 200000::::::::::::::::
Property::Home::Mansion + Estate w/gardens::0::80000+::::::::::::::::
Property::Land::Farmland::0::500 per acre::::::::::::::::
Property::Land::Grazing Land::0::100 per acre::::::::::::::::
Property::Trade::Trade::0::Any amount::::::::::::::::
Provisions::Ale or Beer::One Pint Poor Quality::1::::::::::::::::::
Provisions::Ale or Beer::One Pint Good Quality::2::::::::::::::::::
Provisions::Ale or Beer::One Pint MacGor Quality::3::::::::::::::::::
Provisions::Ale or Beer::One Keg Poor Quality::60::::::::::::::::::
Provisions::Ale or Beer::One Keg Good Quality::120::::::::::::::::::
Provisions::Ale or Beer::One Keg MacGor Quality::180::::::::::::::::::
Provisions::::Loaf of Bread::1::::::::::::::::::
Provisions::::Flour (10lbs.)::2::::::::::::::::::
Provisions::::Flour (20lbs.)::4::::::::::::::::::
Provisions::::Grain for 1 horse/day::5::::::::::::::::::
Provisions::::Jerked Meat (10lbs.)::50::::::::::::::::::
Provisions::Wine::Wine, One Quart Good Quality::30::::::::::::::::::
Provisions::Wine::Wine, One Quart Watered::10::::::::::::::::::
Provisions::Wine::Wine, One Quart Average Quality (Amazons)::30::::::::::::::::::Amazon
Provisions::Wine::Wine, One Quart Excellent Quality (Amazons)::60::::::::::::::::::Amazon
Provisions::Wine::Wine, One Quart Poor Quality (Amazons)::15::::::::::::::::::Amazon
Exotic Items::::Cocao Leaf Ball::5::::::::::::::::::Atlantean
Exotic Items::::Pipe::20::::::::::::::::::Atlantean
Exotic Items::Crystals::Blue Healing Crystal (Small)::1000::::::::::::::::::Atlantean
Exotic Items::Crystals::Deep Blue Healing Crystal (Large)::3000::::::::::::::::::Atlantean
Exotic Items::Crystals::Spirit Crystal::1500::1500 per point of storage.::::::::::::::::Atlantean
Exotic Items::Valuables::Orichalcum, Refined::3500::3500 per pound of orichaclum::::::::::::::::Atlantean
Exotic Items::::8 oz. pouch of tobacco::2::::::::::::::::::Atlantean
Exotic Items::Valuables::Exotic Feathers::100::100 and up::Exotic feathers are hard to get and thought of as fashionable.::::::::::::::
Exotic Items::Valuables::Exotic Birds::1000::1000 and up::Exotic feathers are hard to get and thought of as fashionable.::::::::::::::
Livestock::::Hunting Dog::100::::::::::::::::::
Livestock::::Guard Dog::150::::::::::::::::::
Livestock::::Goat::40::::::::::::::::::
Livestock::::Amazon Horse, (Trained Riding, breeding stock)::1500::::This is what Amazons trade amongst one another. Obviously, the price is much lower for their own kind.::::::::::::::Amazon
Livestock::::Atlantican Horse (Chariot-Trained)::9000::::::::::::::::::
Livestock::::Mastadon::100000::::::::::::::::::Atlantean
Livestock::::Ox::500::::::::::::::::::
Livestock::::Sheep::30::::::::::::::::::
Livestock::::Tropical Bird::0::100-5000::::::::::::::::
Miscellany::::Barrel::25::::::::::::::::::
Miscellany::::Basket (Small)::5::::::::::::::::::
Miscellany::::Basket (Large)::10::::::::::::::::::
Miscellany::::Blanket (Linen)::20::::::::::::::::::
Miscellany::::Blanket (Wool)::40::::::::::::::::::
Miscellany::::Blanket (Fur)::60::::::::::::::::::
Miscellany::::Brush::30::::::::::::::::::
Miscellany::::Candle (Tallow)::1::::::::::::::::::
Miscellany::::Candle (Wax)::55::::::::::::::::::
Miscellany::::Chain::0::1 per 2 feet::::::::::::::::
Miscellany::::Comb (Bone)::1::::::::::::::::::
Miscellany::::Comb (Ivory)::5::::::::::::::::::
Miscellany::::Grappling Hook::15::::::::::::::::::
Miscellany::::Grindstone::10::::::::::::::::::
Miscellany::::Ink::20::::::::::::::::::
Miscellany::::Keg::25::::::::::::::::::
Miscellany::::Knucklebone Dice::2::::::::::::::::::
Miscellany::::Lantern::30::::::::::::::::::
Miscellany::::Lamp Oil (1 quart)::5::::::::::::::::::
Miscellany::::Mirror (Metal)::0::50/square foot::::::::::::::::
Miscellany::::Mirror (Glass)::0::120/square foot::Only available in Kemet::::::::::::::Kemen
Miscellany::::Leather Pack::50::::::::::::::::::
Miscellany::::Paper scroll (6 feet)::100::::::::::::::::::
Miscellany::::Pouch (Small)::5::::::::::::::::::
Miscellany::::Pouch (Large)::10::::::::::::::::::
Miscellany::::Quill Pen::2::::::::::::::::::
Miscellany::::Quiver (holds 12)::5::::::::::::::::::
Miscellany::::Quiver (holds 20)::10::::::::::::::::::
Miscellany::::Rope (50 feet)::20::::::::::::::::::
Miscellany::::Sack (Small)::5::::::::::::::::::
Miscellany::::Sack (Large)::10::::::::::::::::::
Miscellany::::Scabbard::40::::::::::::::::::
Miscellany::::Sheath::20::::::::::::::::::
Miscellany::::Skin (holds water or wine)::15::::::::::::::::::
Miscellany::::Torch::1::::::::::::::::::
Miscellany::::Whetstone::2::::::::::::::::::
Musical Instruments::::Drum (Small)::50::::::::::::::::::
Musical Instruments::::Drum (Large)::400::::::::::::::::::
Musical Instruments::::Drum (Medium)::200::::::::::::::::::
Musical Instruments::::Flute::60::::::::::::::::::
Musical Instruments::::Gong::120::::::::::::::::::
Musical Instruments::::Pipes::80::::::::::::::::::
Transportation::Land::Amazon Horse, Gelding (Trained Riding)::9000::::This is what an Amazon may sell a foreigner.::::::::::::::
Transportation::Land::War Chariot w/horse team::38000::::::::::::::::::Atlantean
Transportation::Land::Wagon (w/2 ox team)::11000::::::::::::::::::
Transportation::Land::Wagon (w/4 ox team)::17000::::::::::::::::::
Transportation::Land::Mastadon Wagon Train w/6 Wagons::160000::::::::::::::::::Atlantean
Transportation::Sea::Canoe::700::::::::::::::::::
Transportation::Sea::Galley (Trade)::0::18000 per deck + 300 per oar::Trade galleys usually have at least 10 oars per side (20 total).::::::::::::::
Transportation::Sea::Galley (War)::0::18000 per deck + 300 per oar::The smallest war galleys have at least 15 oars per side (30 total).::::::::::::::
Transportation::Sea::Outrigger::1000::::::::::::::::::
Transportation::Sea::Raft (Small)::200::::::::::::::::::
Transportation::Sea::Raft (Large)::400::::::::::::::::::
Transportation::Air Ship::Balloon::100::::::::::::::::::Atlantean
Transportation::Air Ship::Explorer::35000::::::::::::::::::Atlantean
Transportation::Air Ship::Imperial Warship::0::You Can't Have One::::::::::::::::Atlantean
Transportation::Air Ship::Passenger Ship::130000::::::::::::::::::Atlantean
Transportation::Air Ship::Pirate Ship::230000::::::::::::::::::Atlantean
Transportation::Air Ship::Tradeship::80000::::::::::::::::::Atlantean
Transportation::Air Ship::Warship::410000::::::::::::::::::Atlantean
Transportation::Antigravity::Skyhopper::300000::::::::::::::::::Atlantean
===Skills
Category::Restriction::SkillName
Artist::::---
Artist::::Dancing
Artist::::Drawing
Artist::Atlantean::Martial Showmanship
Artist::::Musician [Type]
Artist::::Painting
Artist::::Sculpting
Artist::::Singing
Artist::::Tattooing
Awareness::::Concentration
Awareness::::Foraging
Awareness::::Hunting
Awareness::::Meditation
Awareness::::Tactics
Awareness::::Tracking
Combat::::Archery
Combat::::Axe/Club/Hammer
Combat::Far East::Boomerang
Combat::::Boxing
Combat::::Dodge
Combat::::Kick Fighting
Combat::::Knife
Combat::::Net
Combat::Atlantean::Orichalcum Staff
Combat::::Sling
Combat::::Spear
Combat::::Staff
Combat::::Sword
Combat::::Throwing
Combat::::Whip
Combat::::Wrestling
Knowledge::::Animal Training
Knowledge::::Astronomy
Knowledge::::Bartering
Knowledge::::Fishing
Knowledge::::Genealogy
Knowledge::::Herbalism
Knowledge::::Language [Type]
Knowledge::::Literacy
Knowledge::::Local Familiarity
Knowledge::::Mathematics
Knowledge::::Medicine
Knowledge::::Religion [Type]
Knowledge::::Tanning
Knowledge::::Terrain Familiarity [Type]
Knowledge::::Woodsman
Physical::::Acrobatics
Physical::::Climbing
Physical::::Driving
Physical::::Escape
Physical::Atlantean::Gliding
Physical::Atlantean::Piloting
Physical::::Prestidigitation
Physical::::Riding [Type]
Physical::::Shadowing
Physical::::Stealth
Social::::Conversation
Social::::Intimidation
Social::::Leadership
Social::::Persuasion
Social::::Public Speaking
Social::::Questioning
Social::::Seduction
Social::Hyperborean::Rituals
Tech::::Armory
Tech::::Architect
Tech::::Carpentry
Tech::::Cartwright
Tech::::Craft [Pick One]
Tech::Atlantean::Crystal Tech
Tech::::Farming
Tech::::Metallurgy
Tech::::Mining
Tech::::Navigation
Tech::Atlantean::Positioning
Tech::::Seamanship
Tech::::Shipwright
Tech::::Smithing
Tech::::Stone Craft
Tech::::Weapon Smithing
Animal::Animal::Claws
Animal::Animal::Bite
Animal::Animal::Stomp
Animal::Animal::Kneel
Animal::Animal::Trample
Animal::Animal::Leaping Attack
Animal::Animal::Crush
Animal::Animal::Track
Animal::Animal::Hide
===Races
RaceName::BaseIN::BaseWI::BaseSP::BaseST::BaseCO::BaseDE::Benefits::Faults::Skills::Description::Cost
Amazon::0::0::1::0::1::0::::Distinctive Appearance,2&&Fanatic,1::Riding [Horse],Physical,3&&Language [Amazon],Knowledge,0::::5
Atlantean::0::0::0::0::0::0::::::::::0
Cervinid::0::0::0::0::2::0::Speedy,6::Distinctive Appearance,2&&Unusual Shape [Man-deer],3::Language [Atlantean],Knowledge,0::Half-human, half deer all covered with fine fur. They also have Antlers capable of 2d6+ST damage.::7
Orentian::0::0::0::0::0::0::::::::::0
Hellene::0::0::0::0::0::0::::::::::0
Hyperborean::0::0::0::0::0::0::::::::::0
Kemen::0::0::0::0::0::0::::::::::0
Mountain Man::0::0::0::1::1::0::Long Lived,1&&NightEyes,1&&Sense of Direction,1&&Special Weapon [Axe],2::Code [Honor],3&&Distinctive Appearance,2&&Greedy,1&&Intolerant [Giants],1&&Stubborn,1::::::5
Oceanid::0::0::0::0::0::0::Heightened Senses (Sight),1&&Night Eyes,1&&Aquatic Adaptations,6::Distinctive Appearance,1::Language [Atlantean],Knowledge,0::In the water, Oceanids have a dolphin-like tail and webbed hands. They can manifest legs and make their webbing and tail disappear, to appear as a bluish, but otherwise normal Atlantean.::6
Thall::1::0::0::2::2::0::::Pacifist,1&&Cannot Swim,2&&Mistaken Identity,3::::::7
Teohuanacan::0::0::0::0::0::0::::::::::0
===Names
Acacitlus::Male::Atlantean
Achicauhtlos::Male::Atlantean
Achitometles::Male::Atlantean
Acolmiztlus::Male::Atlantean
Ahcambal::Male::Atlantean
Ahexotlon::Male::Atlantean
Ahuitzotles::Male::Atlantean
Apanacatles::Male::Atlantean
Atlan-Tonnan::Male::Atlantean
Atonalon::Male::Atlantean
Axayacanus::Male::Atlantean
Axayacatles::Male::Atlantean
Cacamas::Male::Atlantean
Cacamatzines::Male::Atlantean
Camargo::Male::Atlantean
Cenyaotles::Male::Atlantean
Chantico::Male::Atlantean
Coatlus::Male::Atlantean
Cocoza::Male::Atlantean
Cocozcar::Male::Atlantean
Copilus::Male::Atlantean
Cuaucoatlics::Male::Atlantean
Ecatzinos::Male::Atlantean
Huemon::Male::Atlantean
Huetzinos::Male::Atlantean
Itzcoatlos::Male::Atlantean
Lucus::Male::Atlantean
Malinus::Male::Atlantean
Mamexinus::Male::Atlantean
Matlalos::Male::Atlantean
Maxtlos::Male::Atlantean
Mazatlos::Male::Atlantean
Mextles::Male::Atlantean
Mixcoatlos::Male::Atlantean
Montezumenes::Male::Atlantean
Motecumas::Male::Atlantean
Nopaltzinex::Male::Atlantean
Opochtles::Male::Atlantean
Pimotles::Male::Atlantean
Pizotzines::Male::Atlantean
Pochotlos::Male::Atlantean
Quahcoatles::Male::Atlantean
Quauhtlos::Male::Atlantean
Quetzlcoatlus::Male::Atlantean
Quimichetlines::Male::Atlantean
Quinatzinon::Male::Atlantean
Tecoconon::Male::Atlantean
Temictzines::Male::Atlantean
Tenoch::Male::Atlantean
Teuch::Male::Atlantean
Teudiles::Male::Atlantean
Thlohtzinus::Male::Atlantean
Timas::Male::Atlantean
Tlalocus::Male::Atlantean
Tochellas::Male::Atlantean
Tochtlis::Male::Atlantean
Topiltzines::Male::Atlantean
Tototlar::Male::Atlantean
Tzompanus::Male::Atlantean
Xilotzines::Male::Atlantean
Xochipillas::Male::Atlantean
Xochitlus::Male::Atlantean
Xolota::Male::Atlantean
Zeia::Male::Atlantean
Zincicha::Male::Atlantean
Zolinus::Male::Atlantean
Zolton::Male::Atlantean
Acaxonis::Female::Atlantean
Acasia::Female::Atlantean
Anacaona::Female::Atlantean
Atototlis::Female::Atlantean
Atotoztlis::Female::Atlantean
Atza::Female::Atlantean
Ayauhcihuatlis::Female::Atlantean
Azcalxochiza::Female::Atlantean
Cacamacihuatza::Female::Atlantean
Centehua::Female::Atlantean
Centeotlia::Female::Atlantean
Chantica::Female::Atlantean
Chicome::Female::Atlantean
Chihua::Female::Atlantean
Chimalma::Female::Atlantean
Citlalia::Female::Atlantean
Coatlice::Female::Atlantean
Cuican::Female::Atlantean
Ech::Female::Atlantean
Eloxochin::Female::Atlantean
Eitza::Female::Atlantean
Helli::Female::Atlantean
Lexinis::Female::Atlantean
Mayata::Female::Atlantean
Malinalia::Female::Atlantean
Malinchis::Female::Atlantean
Mayahuella::Female::Atlantean
Mettis::Female::Atlantean
Metztlis::Female::Atlantean
Necahualla::Female::Atlantean
Nimilitzlis::Female::Atlantean
Papantzina::Female::Atlantean
Penotria::Female::Atlantean
Quahria::Female::Atlantean
Quetzallis::Female::Atlantean
Tayanna::Female::Atlantean
Teica::Female::Atlantean
Tepinda::Female::Atlantean
Teteoinnen::Female::Atlantean
Teyacapis::Female::Atlantean
Tiacapri::Female::Atlantean
Tia::Female::Atlantean
Toci::Female::Atlantean
Tonacacia::Female::Atlantean
Tonantzia::Female::Atlantean
Xilonen::Female::Atlantean
Xitlali::Female::Atlantean
Aello::Female::Amazon
Ainia::Female::Amazon
Ainippe::Female::Amazon
Alcibie::Female::Amazon
Alcinoe::Female::Amazon
Alkaia::Female::Amazon
Amynomene::Female::Amazon
Anaea::Female::Amazon
Anaxilea::Female::Amazon
Androdameia::Female::Amazon
Andromache::Female::Amazon
Andromeda::Female::Amazon
Antandre::Female::Amazon
Antianara::Female::Amazon
Antianeira::Female::Amazon
Antibrote::Female::Amazon
Antimache::Female::Amazon
Antimachos::Female::Amazon
Antiope::Female::Amazon
Antiopeia::Female::Amazon
Areto::Female::Amazon
Areximacha::Female::Amazon
Aristomache::Female::Amazon
Artemis::Female::Amazon
Asteria::Female::Amazon
Athene::Female::Amazon
Bremusa::Female::Amazon
Celaneo::Female::Amazon
Cleite::Female::Amazon
Clyemne::Female::Amazon
Deianeira::Female::Amazon
Deinomache::Female::Amazon
Derimacheia::Female::Amazon
Derinoe::Female::Amazon
Doris::Female::Amazon
Echephyle::Female::Amazon
Eriobea::Female::Amazon
Eumache::Female::Amazon
Eurybe::Female::Amazon
Euryleia::Female::Amazon
Harmothoe::Female::Amazon
Hippa::Female::Amazon
Hippolyte::Female::Amazon
Hippomache::Female::Amazon
Hypsipyle::Female::Amazon
Iphito::Female::Amazon
Kleoptoleme::Female::Amazon
Kreousa::Female::Amazon
Kydoime::Female::Amazon
Lampedo::Female::Amazon
Laodoke::Female::Amazon
Lykopis::Female::Amazon
Lysippe::Female::Amazon
Marpe::Female::Amazon
Marpesia::Female::Amazon
Melanippe::Female::Amazon
Melousa::Female::Amazon
Mimnousa::Female::Amazon
Molpadia::Female::Amazon
Okyale::Female::Amazon
Okypous::Female::Amazon
Orithia::Female::Amazon
Pantariste::Female::Amazon
Penthesilea::Female::Amazon
Philippis::Female::Amazon
Phoebe::Female::Amazon
Pisto::Female::Amazon
Polemusa::Female::Amazon
Prothoe::Female::Amazon
Pyrgomache::Female::Amazon
Scyleia::Female::Amazon
Tecmessa::Female::Amazon
Teisipyte::Female::Amazon
Telepyleia::Female::Amazon
Thalestris::Female::Amazon
Thermodosa::Female::Amazon
Thraso::Female::Amazon
Toxaris::Female::Amazon
Toxis::Female::Amazon
Toxophile::Female::Amazon
Valasca::Female::Amazon
Xanthippe::Female::Amazon
Altan::Male::Hyperborean
Baichu::Male::Hyperborean
Batu::Male::Hyperborean
Bayar::Male::Hyperborean
Chagadai::Male::Hyperborean
Dash::Male::Hyperborean
Dorj::Male::Hyperborean
Gan::Male::Hyperborean
Genghis::Male::Hyperborean
Hexa::Male::Hyperborean
Kuzhuk::Male::Hyperborean
Maidar::Male::Hyperborean
Mongo::Male::Hyperborean
Tegus::Male::Hyperborean
Tuli::Male::Hyperborean
Turnen::Male::Hyperborean
Yul::Male::Hyperborean
Alek::Male::Hyperborean
Bakar::Male::Hyperborean
Boltai::Male::Hyperborean
Bulko::Male::Hyperborean
Cirgo::Male::Hyperborean
Dmitri::Male::Hyperborean
Dracon::Male::Hyperborean
Feliks::Male::Hyperborean
Gregor::Male::Hyperborean
Kazak::Male::Hyperborean
Lutolt::Male::Hyperborean
Marat::Male::Hyperborean
Melnik::Male::Hyperborean
Murat::Male::Hyperborean
Nor::Male::Hyperborean
Polovod::Male::Hyperborean
Ratik::Male::Hyperborean
Toran::Male::Hyperborean
Torg::Male::Hyperborean
Tyrk::Male::Hyperborean
Vasil::Male::Hyperborean
Arslan::Female::Hyperborean
Belgutai::Female::Hyperborean
Checheg::Female::Hyperborean
Dalan::Female::Hyperborean
Gal::Female::Hyperborean
Gerel::Female::Hyperborean
Isuke::Female::Hyperborean
Jochi::Female::Hyperborean
Khaidu::Female::Hyperborean
Khidyr::Female::Hyperborean
Magsa::Female::Hyperborean
Qara::Female::Hyperborean
Tolui::Female::Hyperborean
Turnen::Female::Hyperborean
Adla::Female::Hyperborean
Bora::Female::Hyperborean
Daria::Female::Hyperborean
Eda::Female::Hyperborean
Elina::Female::Hyperborean
Feia::Female::Hyperborean
Gadina::Female::Hyperborean
Kacha::Female::Hyperborean
Kezhna::Female::Hyperborean
Korina::Female::Hyperborean
Lada::Female::Hyperborean
Malana::Female::Hyperborean
Nadiya::Female::Hyperborean
Neva::Female::Hyperborean
Sonya::Female::Hyperborean
Tania::Female::Hyperborean
Ulna::Female::Hyperborean
Varya::Female::Hyperborean
Zoia::Female::Hyperborean
Agapios::Male::Hellene
Agathon::Male::Hellene
Akakios::Male::Hellene
Alexandros::Male::Hellene
Alexis::Male::Hellene
Anaxagoras::Male::Hellene
Androcles::Male::Hellene
Aniketos::Male::Hellene
Archimedes::Male::Hellene
Argyros::Male::Hellene
Arkadios::Male::Hellene
Artemisios::Male::Hellene
Chrysanthos::Male::Hellene
Demetrios::Male::Hellene
Demon::Male::Hellene
Euphranor::Male::Hellene
Eusebios::Male::Hellene
Eutychos::Male::Hellene
Hermogenes::Male::Hellene
Kallias::Male::Hellene
Kleitos::Male::Hellene
Nikias::Male::Hellene
Nikon::Male::Hellene
Paramonos::Male::Hellene
Philon::Male::Hellene
Solon::Male::Hellene
Straton::Male::Hellene
Thales::Male::Hellene
Therapon::Male::Hellene
Theron::Male::Hellene
Timon::Male::Hellene
Xenon::Male::Hellene
Agape::Female::Hellene
Agathangelos::Female::Hellene
Alexandra::Female::Hellene
Alexis::Female::Hellene
Amarante::Female::Hellene
Aphrodisia::Female::Hellene
Aristomache::Female::Hellene
Artemisia::Female::Hellene
Athenias::Female::Hellene
Chrysanthe::Female::Hellene
Demostrate::Female::Hellene
Eirene::Female::Hellene
Elpis::Female::Hellene
Eudoxia::Female::Hellene
Eumelia::Female::Hellene
Lysistrata::Female::Hellene
Melaina::Female::Hellene
Melitta::Female::Hellene
Nike::Female::Hellene
Pelagia::Female::Hellene
Phile::Female::Hellene
Photine::Female::Hellene
Sappho::Female::Hellene
Sostrate::Female::Hellene
Syntyche::Female::Hellene
Thais::Female::Hellene
Timo::Female::Hellene
Zosime::Female::Hellene
===Character Generation
Race::Female Hair (6 color entries)::Male Hair (6 entries)::Hair Style (3 entries)::Eyes (4 entries)::Height Bonus or penalty (in inches)
Amazon::Brown&&Brown&&Black&&Black&&Black&&Blonde::Brown&&Brown&&Black&&Black&&Blonde&&Bald::Wavy&&Curly&&Straight::Brown&&Blue&&Grey&&Green::6
Atlantean::Black&&Black&&Black&&Brown&&Brown&&Brown::Black&&Black&&Brown&&Brown&&Brown&&Bald::Wavy&&Straight&&Straight::Brown&&Brown&&Brown&&Green::
Cervinid::Black&&Black&&White&&Brown&&Brown&&Brown::Black&&Black&&White&&Brown&&Brown&&Bald::Wavy&&Straight&&Straight::Brown&&Brown&&Brown&&Green::
Orentian::Black&&Black&&Black&&Brown&&Brown&&Brown::Black&&Black&&Brown&&Brown&&Brown&&Bald::Straight&&Straight&&Straight::Brown&&Brown&&Brown&&Green::
Hellene::Black&&Black&&Black&&Brown&&Brown&&Brown::Black&&Black&&Brown&&Brown&&Brown&&Bald::Curly&&Curly&&Straight::Brown&&Brown&&Brown&&Green::
Hyperborean::Red&&Red&&Black&&Black&&Black&&Black::Red&&Red&&Black&&Black&&Black&&Bald::Wavy&&Curly&&Straight::Brown&&Blue&&Grey&&Green::4
Kemen::Black&&Black&&Black&&Brown&&Brown&&Brown::Black&&Black&&Brown&&Brown&&Brown&&Bald::Wavy&&Curly&&Straight::Brown&&Brown&&Brown&&Green::
Mountain Man::Black&&Brown&&Brown&&Red&&Blonde&&Green::Black&&Brown&&Brown&&Red&&Blonde&&Green::Patchy&&Patchy&&Patchy::Red&&Red&&Yellow/Green&&Yellow/Green::-12
Oceanid::Black&&Black&&Blue-Black&&Blue-Black&&Greenish Black&&Greenish Black::Black&&Black&&Blue-Black&&Blue-Black&&Greenish Black&&Greenish Black::Wavy&&Straight&&Straight::Brown&&Brown&&Green&&Green::
Teohuanacan::Black&&Black&&Black&&Brown&&Brown&&Brown::Black&&Black&&Brown&&Brown&&Brown&&Bald::Wavy&&Straight&&Straight::Brown&&Brown&&Brown&&Green::
Thall::Brown&&Brown&&Brown&&Brown&&Brown&&Brown::Brown&&Brown&&Brown&&Brown&&Brown&&Brown::Long and Straight&&Long and Straight&&Long and Straight::Brown&&Brown&&Brown&&Brown::
===Profession Generation
Profession::Stat Priority (6 Entries, rated from lowest to highest.)::Benefits (1 or 2 picked at random by character generator)::Faults (1 or 2 picked at random by character generator)::Skills
Craftsman::CO&&ST&&SP&&DE&&WI&&IN::Association&&Reputation&&Secret Benefit&&Wealth&&Contact::Dependent&&Pacifist&&Honest&&Greedy::Craft [Pick One]
Merchant::SP&&ST&&CO&&DE&&WI&&IN::Wealth&&Contact&&Association&&Sense of Direction&&Reputation::Greedy&&Paranoid&&Enemy&&Stubborn::Bartering&&Local Familiarity&&Language [Type]
Noble::ST&&WI&&CO&&SP&&DE&&IN::Status&&Wealth&&Special Item&&Charismatic&&Light Sleeper&&Heightened Reflexes&&Reputation::Code&&Distinctive Appearance&&Duty&&Enemy&&Proud&&Sadistic&&Short Tempered&&Vow::Literacy&&Genealogy&&Leadership
Priest::CO&&ST&&DE&&IN&&WI&&SP::Association&&Meditative Sleep&&Pain Tolerance&&Charismatic&&Strong Will::Fanatic&&Intolerant&&Code&&Duty&&Proud&&Hedonist::Religion [Type]&&Astronomy&&Literacy
Scholar::ST&&CO&&DE&&WI&&SP&&IN::Association&&Contact&&Wealth&&Strong Will::Coward&&Chronically Sick&&Unlucky&&Vow&&Impulsive::Literacy
Thief::SP&&ST&&CO&&WI&&IN&&DE::Heightened Reflexes&&Heightened Sense&&Contact&&Ambidexterity&&Double Jointed&&Speedy::Social Status&&Unlucky&&Enemy&&Impulsive&&Poor&&Bad Habits&&Compulsions::Prestidigitaion&&Acrobatics&&Escape
Warrior::IN&&WI&&SP&&DE&&CO&&ST::Heightened Reflexes&&Pain Tolerance&&Resilience&&Spatial Sense::Blood Thirsty&&Bad Habits&&Berserk&&Code&&Proud&&Distinctive Appearance&&Hedonist&&Pain Tolerance&&Stubborn&&Vow::
===Miscellaneous Data
Type::Data::Misc1::Misc2::Misc3::Misc4
Skill Limiter::Artist::SP::::::
Skill Limiter::Awareness::SP::::::
Skill Limiter::Combat::IN::::::
Skill Limiter::Knowledge::WI::::::
Skill Limiter::Physical::ST::::::
Skill Limiter::Social::WI::::::
Skill Limiter::Tech::DE::::::
Options::Skill Limiter::Unchecked::::::
Window Color::Preference::Ice::255::255::255
Window Color::Atlantis Blue::103::134::215::
Window Color::Ice::255::255::255::
Window Color::Default::::::::
Window Color::Silver::228::228::228::
Window Color::Golden Sun::242::237::130::
Window Color::Lime::191::227::135::
Window Color::Sargasso Sea::26::120::110::
Window Color::Night::38::87::135::
Window Color::Orichalcum::255::204::102::
Background Generation::Nice Things::I befriended some locally powerful noble, religious or military leader, wealthy land owner or merchant.::Contact Benefit::::
Background Generation::Nice Things::I befriended some locally powerful noble, religious or military leader, wealthy land owner or merchant.::Contact Benefit::::
Background Generation::Nice Things::I made the acquaintance of a mentor who is capable of training me in one of my primary skills.::::::
Background Generation::Nice Things::I made the acquaintance of a mentor who is capable of training me in one of my primary skills.::::::
Background Generation::Nice Things::I was initiated into a special group: military, priesthood or trade family.::Status Benefit::::
Background Generation::Nice Things::I was initiated into a special group: military, priesthood or trade family.::Status Benefit::::
Background Generation::Nice Things::I found treasure! I found or inherited a sizable amount of wealth.::Wealth Benefit::::
Background Generation::Nice Things::I found treasure! I found or inherited a sizable amount of wealth.::Wealth Benefit::::
Background Generation::Rotten Things::I broke the law. I was exiled or indentured for a while.::::::
Background Generation::Rotten Things::I broke the law. I was exiled or indentured for a while.::::::
Background Generation::Rotten Things::I was falsely accused but later redeemed. The real perpetrator carried out the sentence.::Enemy Fault::::
Background Generation::Rotten Things::I was badly injured in an attack or accident::One Eye, Blind, Mute, or Missing Limb Fault::::
Background Generation::Rotten Things::I was badly injured in an attack or accident::One Eye, Blind, Mute, or Missing Limb Fault::::
Background Generation::Rotten Things::I discovered that a group of people hates me.::Enemy Fault::::
Background Generation::Rotten Things::I suffered a terrible illness.::Chronically Sick Fault::::
Background Generation::Rotten Things::I suffered a terrible illness.::Chronically Sick Fault::::
Background Generation::Rotten Things::I lost someone close to me to murder or suicide.::::::
Background Generation::Rotten Things::I lost someone close to me to murder or suicide.::::::
Background Generation::Rotten Things::I lost someone close to me to illness or accident.::::::
Background Generation::Rotten Things::I lost someone close to me to illness or accident.::::::
Background Generation::Enemies::I had a friend who later became my worst enemy.::Enemy Fault::::
Background Generation::Enemies::I discovered my enemy was a relative.::Enemy Fault::::
Background Generation::Enemies::I discovered someone I worked with betrayed me.::Enemy Fault::::
Background Generation::Enemies::I made an enemy of a rival family or group.::Enemy Fault::::
Background Generation::Enemies::I made an enemy of a powerful noble or relative of a noble.::Enemy Fault::::
Background Generation::Allies::I have a friend so close to me, that they are like a brother or sister to me.::Contact Benefit::::
Background Generation::Allies::I found someone who is not only willing to work for me, but is also my friend.::Henchman Benefit::::
Background Generation::Allies::I became "just friends" with an old lover.::::::
Background Generation::Allies::I was able to found a real friendship with an old lover.::Contact Benefit::::
Background Generation::Allies::I made a friend of an old enemy.::::::
Background Generation::Romance::I fell in love.::::::
Background Generation::Romance::I fell in love.::::::
Background Generation::Romance::I fell in love and had a child.::Dependent Fault::::
Background Generation::Romance::I fell in love and got married.::Dependent Fault::::
Background Generation::Romance::I discovered my significant other was cheating on me.::::::
Background Generation::Romance::I was devastated when my lover died in an accident, illness, or attack.::Enemey or Vow Fault::::
Background Generation::Romance::I was desperate when my lover vanished under mysterious circumstances.::Compulsion or Vow Fault::::
Background Generation::Romance::I lost my lover due to kidnapping, enslavement, or banishment.::Enemy, Compulsion or Vow Fault::::
Background Generation::Romance::my lover went insane.::::::
Background Generation::Romance::my lover committed suicide.::Compulsion Fault::::
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